Die Jungs von FragOff.net posteten heute ein sehr interessantes Interview über "Jedi Ourcast" mit Kenn Hoekstra von Raven Software und Brett Tosti von LucasArts. Unter anderen äußern sich die zwei Herrschaften im Interview zur Länge des Games, zu verschiedenen Multiplayerfunktionen und vielem mehr.
Hier schon mal ein kleiner Ausschnitt für euch:
5. How many maps can we expect to see for multiplayer and will you be bringing back any of the classic Jedi Knight maps? Can you name some familiar locations?
We don't have a final count yet. We will include a minimum of 10 maps with the possibly of more. You can expect to see a variety of Imperial looks as well as other maps inspired by the movies and a few based on some of our New Locations(tm) we haven't quite officially revealed yet.
6. Since you are using a modified Quake 3 Team Arena engine, will servers be based into the game like Quake 3 Arena or will you be using the zone to host the servers?
Jedi Outcast will have an in-game server browser much like Quake 3. We may also support other gaming services like the Zone or GameSpy, but those plans aren't finalized yet. It's still a work in progress.



